Das erfolgreiche Anime Action-MMO SoulWorker von Gameforge und Entwickler SoulWorker: Klassenerweiterung für Erwin Arclight ist da. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch. SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um.
SoulWorker - Anime Action MMO spielenzur soul worker ist ein anfangs nicht leicht aber mit Viel geduld und gute freunde kann mann alles schaffen z.b beim leveln von 54 auf 55 kann. Außerdem liefern wir dir die erste Klassenerweiterung! Zunächst kommt Haru in den Genuss neuer Skills. Die Quest dafür kannst du ab Level Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem.
Soulworker Klassen SoulWorker kostenlos spielen – Action-MMORPG im Anime-Style Video[Soulworker] PVP Battle room Die Möglichkeiten sind vielfältig. Habt ihr schon mal was von SoulWorker gehört? Sag uns Deine Meinung x. Move Comment. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch. SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um. Das Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem.
Only way you can end this stance is to finish performing the finishing attack, which therefore makes you very vulnerable if used outside of Fusion Armor's effects.
Pound the ground with your gauntlets, while calling down energy gauntlets from the sky to cause wide explosions in the area. Invincible throughout the entire animation, while doing high damage if all exploisons hit a target.
Skill build: Iris Yuma. While on the ground, grind your hammer against the floor to damage enemies in range and gain a fire buff for 10 seconds at max Lvl not sure what it does but I assume it's a damage buff.
The SG recovery only applies after you bring your hammer back up, so don't dodge cancel the animation too early.
While in the air, dive forward and slam your hammer into the ground, damaging surrounding enemies.
While running, do a front flip while swinging your hammer, knocking enemies back. Allows you to gain SG while keeping enemies at bay.
Rapid Attack:? Therefore, I leave it up to you to choose if it's worth it or not. Swing your hammer to attack enemies, where pressing [RMB]x2 will continue the combo with a side swing and a ground smash.
Deals low damage for its lengthy cast time. Extension Continuous Explosion:? I've never taken this extension myself, nor have I seen any gameplay footage that uses it, so I'm gonna go ahead and assume it's useless.
Based on the screenshot in the tooltip, I assume that by pressing [RMB] after the entire Hammer Crash combo, additional explosions will be created in a cone-shaped area in front, forming a bowling pin pattern which you see in bowling alleys.
Take at your own risk. After a rather long windup animation, swing your hammer to knock enemies back. Deals rather high damage, but will be very difficult to use against active bosses since the entire combo takes forever to finish.
Don't max Hammer Crash if you don't like the sound of this. Jump forward and flip upside down, while twirling your hammer to constantly attack surrounding enemies.
Rather low damage overall. Your highest DPS skill early game. Dash forwards to "poke" the enemy, then use [RMB]x2 to fire off 2 close-range explosive shots.
Initiating those 2 shots will lead to an animation lock which you cannot dodge cancel , so keep that in mind before going trigger-happy and then getting killed for it.
Extension Shatter:? I've never used this extension either so I can't say much about the damage, but I've seen some players use it.
The 2 explosive shots are now replaced with continuous explosions. Frequency of explosions increase per Lvl. Increases the range of the 2 explosive shots so that more enemies get hit at increased damage.
Allows you to use this skill relatively safer, since you can aim in a way such that you will be in a position to fire off the 2 shots without being too close to the enemy.
Fires an energy puddle into the ground while somersaulting backwards. The energy puddle lasts for 3 seconds and constantly damages enemies who step into it.
Deals high damage if enemies get hit for the entire duration. Adds 3 more energy puddles to the attack, forming a diamond pattern. This skill can now second as a crowd control ability since weak enemies remain staggered by the puddles.
Also deals very high damage against large bosses since they will get hit by more than 1 puddle 4 if positioned properly. Create a drill at the tip of your hammer after a pretty long windup animation, to begin constantly releasing shockwaves to damage the enemy by holding [LMB].
You cannot move while in this state, and can only end it either by releasing [LMB] and firing off the drill at enemies, or by dodge cancelling.
Not worth using at all imo. Adds a pull effect to the shockwave attack to gradually suck enemies towards you.
Not that I'm recommending to max Spiral Pierce for this extension, but if you wanna get it then might as well max it. Enter a firing stance, using [LMB]x3 to launch 3 energy spheres per shot, for a total of 9 spheres.
The energy spheres split into 3 different directions, so the only way to land all 3 spheres on a target is to stand close to it. Deals high damage if all spheres hit.
Do not take this skill if you don't want to play this way. You cannot move while in this stance, but can exit the stance by either firing all 3 shots or pressing [RMB] at any given time, though do note that there is a stand down animation before you can move.
Dodge cancelling is still the fastest way. Increases the number of shots such that you will now fire 3 spheres 3x per shot, for a total of 27 spheres.
Very high damage if all shots land on target, but also very difficult to do without being interrupted. Extension Power Shot:? Combines the 3 spheres into 1 long-range sphere per shot, so you can deal the damage of 3 spheres accurately.
Increases the number of shots by 1 per Lvl from Lvl 2 onwards. Takes rather long to fire all 5 shots at max Lvl, so I wouldn't recommend taking this extension.
I say "hit" because it is used up by ANY damage you deal like Fire Somersault's energy puddles, with the only exception being AR cards.
Therefore, it is only recommended to use this skill when you are sure you don't have any more Damage over Time skills in the environment.
Fire a shot upwards, which split up into 5 smaller shells to bombard the area in front of you. Spam this when under Big Plastica's golden ball effect.
Self-explanatory; increases the range of each shell by 5 meters with increased damage as well. Changes Bullet Storm such that you summon a slow-falling meteorite instead, dealing Damage over Time to enemies within range.
Once the meteor disappears, the area will still damage enemies up to 13 seconds at max Lvl, though invisible. Not recommended since the enemy has to stay in the area to even get hit for full damage, which bosses rarely do.
Take at your own discretion. Turns your hammer into a pseudo-lightsaber. Begin charging by holding the skill key, up to 3 levels.
Each charge level increases damage. Once released, unleash 2 side slashes followed by a forward, downward slash. Deals high damage, but charging takes a lot of time.
Not to mention the range isn't very far as well, so Lvl at your own discretion. Throw your hammer forward, towards the ground. The hammer creates a black hole that pulls enemies towards the centre while damaging them.
Black hole lasts 4 seconds at Lvl 1, increasing by 1 second per Lvl. I recommend maxing this since it is a very long crowd control skill, though some might disagree.
Insert your hammer into the ground to create shockwaves by tapping [LMB] constantly. The shockwaves don't do much damage individually, but it also takes quite long to create max shockwaves within the time limit.
Ends automatically when the timer expires with a final [RMB] shockwave. You cannot move while in this state, but can end it early either by pressing [RMB] still have to wait for the stand down animation , or dodge cancelling.
The extensions are what makes this skill worth maxing. Generates a volcano that spews explosive shells after the [RMB] attack.
Make sure to see Iris pull the hammer out of the ground before dodge cancelling, else the extension will not activate , Deals high damage if most shells hit the target, and can also double up as a crowd control skill against weak enemies if you wish to.
While creating shockwaves, fire pillars will constantly appear from the ground and move outwards within a cone-shaped area to damage enemies.
Deals high damage if most pillars hit. Somehow levitate your hammer and cause it to fire a laser beam forward while you sit and ride on it. You can move slowly while doing this.
The laser deals high SA destruction only if you fire it and land all hits for the entire duration, which isn't ideal if you want to kill the enemy fast.
Disassemble your hammer to absorb it and then summon energy portal to fire lasers forward. The range isn't very wide but fires very far.
You are invincible for the entire animation, but the laser takes some time to fire so make sure your target can't move out of range before using it.
You cannot dodge cancel either, so you have to sit through the animation. Deals ridiculous amounts of damage if most of the laser hits the target.
As much as I like the action combat, there are some things that bug me. I feel that this game focuses too much on AR cards, such that you can't really enjoy it without having some of the "required" cards like Big Plastica or the one that recovers stamina every 5 seconds.
Makes the game feel more like a trading card game at endgame, for me at least. You are also discouraged from testing different builds since SP-refund items are very rare as they are either cash or event items.
Accidentally spent SP on the wrong skill? Too bad! Either "deal with it" or fork out cash to undo it. Really a big turnoff for me.
As such, I'm just waiting to test the class advancements when they are released, and probably quit after that. In any case, I hope this lengthy write-up of mine has helped you figure out the skills you actually want to spend SP on, so that you do not waste SP on worthless skills like I did.
Would be nice to get some community feedback for future improvements after taking some time to post my builds here. Finally, this pseudo-guide is complete.
Thanks and have a nice day. Thank you for your hard work, tho first question would u mind adding a short review on each char? That seems the most usefull before each buildset, knowing pros and cons of all i guess.
Also I have been looking at more videos of erwin then I can count, and I never saw Take Aim being used??? SoulWorker SoulWorker. Guild Wars 2.
Phantasy Star Online 2. Final Fantasy XIV. Black Desert Online. League of Angels - Heaven's Fury. Genshin Impact. Erwin ist nicht nur ein Charmeur, sondern auch sehr geübt im Umgang mit seinen zwei Revolvern.
Dadurch erinnert er ein wenig an Dante aus dem Actionspiel Devil May Cry, nur dass er eben nicht noch zusätzlich mit einem Schwert ausgerüstet ist.
Erwin ist ein reiner Fernkämpfer. Lilly ist schon etwas schwieriger zu spielen als Haru und Erwin, schlägt mit ihrer leichten Sichel aber besonders schnell zu.
Which one do you think looks cooler, choose them. Pick Haru, better for pvp and She is cuter, you will have a hard time lvling up your iris as a new player.
Haru seems much much faster than Iris. But Iris is like "I can pierce the heavens! Haru is the better character for beginners since she's more mobile and has better attack fluidity than Iris.
Haru also has high base hp and def, little to no SF management due to blow up and can clear mobs in large distances.
Iris is tougher for new players since she has the the lowest base hp and defense allowing for most things on the earlier levels to kill you if you're not careful.
Protohypes View Profile View Posts. Erwin is an 18 years old guy utilizing the Gun Jazz. As a Gun Jazz user, he can utilize his twin pistol to perform devastating skill attacks such as Sky High and Soulcaster.
Formerly known as a TV star, his supreme confidence is mostly overshadowed by his extreme curiosity; often facing danger with an overconfident grin.
During the descending of the demons from the void fifteen years ago, Lilly's sibling was murdered. This resulted to the letting loose of Lilly's madness; with her soul manifesting as the Mist Scythe.
Lilly's fighting style can be described as something brutal; utilizing skills such as Carnage and Guillotine to end the lives of her enemies.
Despite her vulnerable and cute appearance, Stella shouldn't be underestimated. Her soul screams through her Howling Guitar, capable of dealing a wide range of damage.
Inside her weapon rests a demon known as, 'Fuu-chan' capable of performing earth shattering attacks to defend Stella at any cost.
Jin is a 17 year old male specializing in the use of Spirit Arms.
Gleichzeitig aber hat Playboy Symbol Spieler die Chance, sondern Kriegsspiele Pc 2 Weltkrieg die Spieler selbst? - Guide zu den Charakteren und ihren FähigkeitenWenn man ihre Bewegungen verstanden hat und entsprechend in den richtigen Momenten mit den richtigen Combos angreift, hat man eine wesentlich höhere Chance Liquid Cs Go Erfolg. Short answer is: the one you love, try them both. I started with haru and yes she was fast and got the hang of the game, went with iris and was really slow (I hate her weapon honestly, most hated weapon in any mmorpg are this slow type), gave her a shot and racked attack speed and it became better, ditched attack speed and stacked crit rate, crit, skill cooldown and it was amazing. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. SoulWorker, freeplay anime action MMO, combines pacy combos with a real anime feel. You’ll need excellent reactions and precise timing to take it to the merciless creatures in this post. Introduction Hi and welcome to this thread. Before I begin, I would like to say that I don't really like to speak or write formally (guess I'm too used to writing in short-form and stuff lol), so if I somehow end up sounding very informal, please pardon. Sechs Klassen und Backstories Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem mächtigen Seelenschwert in jeden Kampf, während Lilly Bloommerchens Ausdruck ihres Wahnsinns aus einer zerstörerischen Sturmsichel besteht. SoulWorker (Hangul: 소울워커, also known as SoulWorker Online) is an anime-style free action massively multiplayer online role-playing game developed by Lion Games Studios from South Korea. The game story takes place fifteen years ago after a portal, known as the void, started bringing demons into the world. Fifteen years later, children that were once lost to the void were transported Engine: Vision. SoulWorker is an extremely popular Korean fantasy action MMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. In diesem Guide wollen wir euch die Protagonisten von SoulWorker und ihre. Initiating those 2 shots will lead to an animation lock which you Www.1000 Spiele.De dodge cancelso keep that in mind before going trigger-happy and then getting killed for it. Highest DPS skill outside of Strengthened skills at max charge. Extension Duration Increase: anv Lvl according to preference.