Mit Gwent hat Hearthstone starke Konkurrenz bekommen. Wir zeigen euch mithilfe von Raffael „GameKing“ Iciren, wie der Umstieg von. Während in den vergangenen Jahren stets Hearthstone der Platzhirsch im Bereich der digitalen Kartenspiele war, hat Blizzards. Lade GWENT: The Witcher Card Game und genieße die App auf deinem have too much mana or too many cards that need mana when you have none. I've been playing hearthstone for 5 years and this game has fresh.
Hearthstone vs GwentGwent mag weder die strategische Tiefe von Magic: The Gathering noch das Hearthstone vs. Artifact vs. Magic - Welches Kartenspiel ist das richtige für euch? Lade GWENT: The Witcher Card Game und genieße die App auf deinem have too much mana or too many cards that need mana when you have none. I've been playing hearthstone for 5 years and this game has fresh. Neues LoL-Kartenspiel wird wie Hearthstone – Aber mit weniger Experte Reynad hält LoL-Kartenspiel für „schlechtere Version“ von Gwent, Magic https://synthetikpark.com?v=4iGU6PctOBg&feature=emb_title.
Gwent Vs Hearthstone Want to add to the discussion? VideoThe Problem with Iterative Game Design (Why Gwent and Underlords didn't work out) 6/27/ · In Hearthstone you chose one of nine heroes of Warcraft, each with a specific ability that differs from your opponent, whereas in Gwent you select one of 4 factions (5 with Blood & Wine expansion included). A faction in Gwent consists of its own leaders that give you a one-time ability you can use during the match to turn the tides of battle. In both games you have the ability to craft your . Hearthstone vs Gwent: $22,, difference in prize money, detailed side-by-side comparison of prize pools, tournaments, players and countries. 10/31/ · Hearthstone is the vanilla foundation, Fable Fortune spices things up with its quintessential Fable morality, and The Elder Scrolls: Legends improves upon the formula with comeback mechanics that make for an exciting game. Gwent, meanwhile, stands apart with its own unique formula for out-bluffing and outwitting your opponent. Different Ways to PvP.
He's only counting first level of rewards for Gwent. If you play HS and Gwent enough to get each daily quest you will reach second level of daily reward not quest in Gwent as well, netting you another keg, making his assumption of kegs including daily rewards 30 kegs too low for gwent per month.
I am literally doing just that in Gwent right now: playing till 6 round wins a day and keeping at least one slot free for dailies as they come in.
You manage it easily since some dailies overlap. And you newer reach second level daily reward for 75 more ore? It's just 12 more rounds won so something like games more.
Gwent has daily quests now and even if they still need some tweaks they are here and are a plus and generally easier than quest in HS.
Why do people ignore the Arena mode? I was able to go f2p and consistently get above rank five simply from reaping arena rewards. Once you get good enough at the game and a little hearth arena advice getting 7 would be the safe bet, 6 has some rng to it wins will literally put you at a constant net gain.
I'd probably play Gwent more if they had an arena mode. Getting wins consistently is literally impossible for the majority of players to do.
Since 3 losses ends your streak, it is impossible for the average arena run to be more than 3 wins.
To end top you usually have to average 7. Among people who play 30 arena runs a month which is kinda high. In some metas I've hit 7 win average but only have ever played about 20 runs in a given month.
I got nearly all of Ungoro from arena without paying a cent, but that took most of two of the three months that that was the current set, almost exclusively playing arena.
Those 2 months I didn't even hit rank 5, let alone get close to legend. Arena is one of the only ways I have been able to keep up with HS, I agree.
But it is very very very user biased. Not only you're using wrong mean values, you're missing that in reality you don't need to craft each and every card well, at least in hs , so the packs-per-deck estimates don't make any sense.
Yes, I was playing HS from the very beginning, but it's not even clear if Gwent core set is complete at all, so it's hard to do a fair comparison.
Again, I think that Gwent is still a lot cheaper. But the numbers don't make any sense and I can easily see how in the future with more expansions and more skew towards non-common cards, getting a reasonable collection becomes really time-consuming.
How do I give Gwent an advantage because you can pick The 5th card? It makes sense because I was trying to incorporate the mill and cost values of the decks.
Add in the daily quest component another 15? So, that makes sense TBH, when I see such complex statistical problems the only reasonable solution I see is to do some modelling, run it like thousand times and come up with expected values.
I was looking at packs per deck estimate. It's not like you need packs for priest deck and then another packs for pally deck. It's also not reasonable to compare deck costs since Gwent has pretty much fixed deck cost.
You are saying you get 30 wins a day? Ok, so that is atypical. I was going off 3 wins a day. If you want to re run it with a higher with count for both games I would be happy to add it.
The reason I did not do any 'cost of full collection' comparisons is because of the reasons you mention. So, I tried to show how long it would take to get a competitive deck to ladder with- I even did two decks for HS from the Tempostorm.
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Hearthstone: 10 gold for 3 wins. Ranked Rewards again, lots of assumptions My biggest assumption here is that achieving rank 5 in HS is the same as 19 in Gwent.
Sound off in the comments: Hearthstone: Achieving rank 5 gets you 2 Golden Commons, 1 Golden epic, and 5 dust.
Gwent: A lot more complex. For the two month season you get Playtime to generate a deck: HS vs. Gwent 1 month of daily rewards again, excluding daily quests : HS: Gwent: Average Deck: 93 packs, or 1.
Rarity Drop rates: I do not know them and did not analyze their impact on cost. I held off from analyzing the 'maintenance cost' I was also going to look at the total cost of a collection, but no.
Edit: Edits. Edit 3. Holy angry HS players. I simply wanted to run a comparison. With these numbers man I hope they are right deck generation times: Highlander: 5.
Want to add to the discussion? Post a comment! Create an account. Another think I did not know how to incorporate. It is a very very big deal.
I've also been playing Gwent since closed beta. I think Gwent creates more opportunity for strategic deck building and tactical game play.
I can't put my finger on it, but there is something missing from the design of Gwent; something that makes me want to play more than a games a day.
I'm personally in favor of some of the rumored Homecoming changes, because I think they can help refine the identity of Gwent.
You are in the honeymoon face of Gwent though. I have finished top25 multiple times in HS and been 1 in Gwent not at the same time. The games have very different pros and cons, but Gwent also has a lot of issues.
The same matchup feels very similar every time you play it so I would argue that Gwent is more predictable than "Curvestone". Being predictable is not bad in itself, but Gwent is not "fair" like Chess is.
What I learnt from playing Gwent is that Blizzard is great at a lot of things when it comes to card games. So is CDPR, but the games are different with different issues - also from a high level player perspective.
I'd like to see more cards with different mechanics after Homecoming is sorted out. Having been playing since October, Gwent has gotten a bit stale for me unless something like premium card weekend happens, so I started playing HS too and I like both.
I wonder if only having Power instead of Attack and Health might limit design possibilities, so I see HS as more complicated than Gwent more cards, mechanics, numbers, factions.
I mean, more isn't always better, but I like thinking of the possibilities. Gwent has a better mulligan phase fuller starting hand, blacklisting, no mana to worry about and reward system.
HS would really improve if you could choose a 5th card. I like that Gwent is trying different rulesets for Arena that make it reasonably possible to anticipate opponent strategy, but I'd like to see shorter challenges that deviate from the drafting, 9-game format like how HS has Tavern Brawl.
I miss Gwent single-player challenges and want to see more puzzles like those in the future. Sometimes I wonder why Gwent doesn't give the blue-coin player an extra card, but I'm sure that would have it's own problems.
It would effectively mean that blue coin gets to play a card and then the game starts with blue coin having red coin. So if you think it's unfair going first, imgaine going first on equal after your opponent played a card.
Every new discovery is exciting and I am sure everybody would grow tired after playing the same game for two years.
I can guess you had similar feeling when you first started Hearthstone. Having both benefits for the same mana cost and rarity as before means these cards will punch above their weight most of the time, while i or anyone else really will have to spend a larger amount of mana on a powerful card to deal with the situation created, while my opponent has invested less than me.
Like really… every year the game is dying. Do I need to explain everything to you, Toad? Since all games have at least one unhappy player, then all the devs of all games are bad, lazy, etc.
Or do I push for the win and pray I draw a decent card for round three? Decisions, decisions…. It is hard to compare the strategy of Gwent to the strategy of the others CCGs when it is so fundamentally different.
But overall, I would say that it is a game that always rewards skill, patience, and cunning over luck. And to me, that is enough to make it worthwhile.
Hearthstone is the vanilla foundation, Fable Fortune spices things up with its quintessential Fable morality, and The Elder Scrolls: Legends improves upon the formula with comeback mechanics that make for an exciting game.
Gwent , meanwhile, stands apart with its own unique formula for out-bluffing and outwitting your opponent.
Of course, the main goal of any strategy is to use it against other players, but each game goes about PvP slightly differently. Gwent , Hearthstone , and The Elder Scrolls: Legends all have two main ways to play: casual and ranked play.
Fable Fortune , on the other hand, does not have a casual playlist. All PvP players go into the same seasonal, competitive queue, gaining medals and ranking up with every win.
Gwent , Hearthstone , and The Elder Scrolls: Legends also have arena modes in which players pay an entry fee for a shot at big prizes.
Players build their decks from random cards, getting to choose one card out of three until the deck is complete. The goal is X amount of wins, with increasing rewards for each win along the way.
But lose three times and you are out of the running. The Elder Scrolls: Legends also has a highly competitive Grand Melee in which players build their best decks and compete for exclusive prizes in a competitive, limited time ladder.
Players get one shot to play twelve matches. The more wins they get, the better the prizes. Hearthstone , meanwhile, has a more casual game mode called Tavern Brawl.
From week to week the game mode opens from Wednesday through Monday with a different set of rules and deck criteria. Sometimes players can bring their own decks, sometimes they are given a premade deck, and sometimes there are rule modifiers to force players to think outside the box.
Overall, it is intended to be a fun, easily accessible mode. Gwent has a really nice skill cap and a unique ways of playing.
Although, I feel the lack of deck variety makes it hard to keep playing on a long period of time. You kind of end up playing always against the same decks each patches and it becomes boring.
And, since the decks are made around the strenght of Golds and SIlvers, it is kind of hard to play a lot of different deck being a F2P.
But I know Gwent is in Beta and it will gain a lot with the upcoming testings. I am hoping to see metas of 8 different decks or more. I am curious to see it evolve, since Gwent really can't be compared with any other card game.
So Hearthstone is what got me interested in CCGs with the simple gameplay mechanics, something unusual up to that point I believe. It's in fact, the card game I spent most time playing.
What I didn't care for is the cartoony graphics and comedic element and the way they started introducing cards, basically forcing dominant deck archetypes each patch, which you can't play if you don't pay for packs.
The gold grind is pretty bad and the crafting costs for cards are so high, I could only make legendary cards for over a year of playing. Spellweaver 's art style is a major improvement over Hearthstone, it has an okay freeplay aspect and some interesting mechanics.
I don't want to be playing a MTG clone, however refined or not. HEX had some convoluted mechanics which I disliked, so I didn't even get into it as the learning curve seemed quite steep.
As for Gwent itself - it compares favorably in every aspect any card game I've seen until now. In both games you have the ability to craft your own deck, this allows you to pick cards that work together giving you that edge over the person on the other side of the board.
For example, in Hearthstone , a common strategy for a Mage hero consists of plenty of spell cards that boost the abilities of minion cards, this also gives a better chance at controlling the board.
Although the objective is the same, defeat your opponent, the game mechanics are very different from each other. In one game, you must defeat the opposing hero by depleting their health reserve.
Mana crystals are gained each turn as the game goes on. When the match begins you have the opportunity to redraw cards, it is best to pick cards with a lower mana cost so you can play them early on in the match.
Einsammeln, Navas Angerer. - ScreenshotsDas Spiel ist offiziell erschienen und bekannt für seine sehr Dmax/Shop, wenn auch hochkomplexen Matches. Hearthstone vs Gwent. Nachdem sich schon mein anderer Thread Hearthstone vs Legends im Sommer letzen Jahres sagenhafter Beliebtheit in Form von 4. Gwent mag weder die strategische Tiefe von Magic: The Gathering noch das Hearthstone vs. Artifact vs. Magic - Welches Kartenspiel ist das richtige für euch? Mit Gwent hat Hearthstone starke Konkurrenz bekommen. Wir zeigen euch mithilfe von Raffael „GameKing“ Iciren, wie der Umstieg von. Während in den vergangenen Jahren stets Hearthstone der Platzhirsch im Bereich der digitalen Kartenspiele war, hat Blizzards. Hearthstone is the vanilla foundation, Fable Fortune spices things up with its quintessential Fable morality, and The Elder Scrolls: Legends improves upon the formula with comeback mechanics that make for an exciting game. Gwent, meanwhile, stands apart with its own unique formula for out-bluffing and outwitting your opponent. A fast deck here and there is okay, but having it be the dominant playstyle on the ladder is not fun for people who enjoy playing their entire deck. Even many professional Hearthstone players are getting burnt out at this point. Gwent solves this by making the victory condition entirely different; you cannot blitz a win. The main reason Gwent is much better than Hearthstone is the possibility of pulling off big plays from combos, you can actually make card synergy work and it feels extremely satisfying. Making big plays make you feel like you're actually in control of the game. Because gwent has a 'Bluff Factor', as you can't draw all 25 cards (22 is the max with all draw effects i think.. i tried to theory craft if you can draw all 25 cards in your deck), but you can bluff your opponent into thinking you have a card which you dont, it has depth as your initial hand has more cards and is not mana dependant so you choose 10 cards to play with. unlike hearthstone where you play your curve. “Elder Scrolls Legends”: Bethesda’s foray into the collectible card game is similar to “Hearthstone” but its key differences lie in a lane system and an emphasis on story-based content. The lane.